Cloud Jumper at Hyper Luminal Games
Currently, I am ideating game mechanics, documenting them, prototyping, and working on level design and quest scripting
I am currently working on this project as a generalist game designer, responsible for system design, ideating mechanics, level design, visual scripting, and writing specification documents for the game.
Since the game is in development and under NDA, I cannot divulge any detailed information.
Currently my responsibilities are:
System Design and Mechanics Ideation:
Conceptualize and develop innovative game systems and mechanics.
Documentation:
Create and maintain comprehensive documentation for systems and mechanics.
Prototyping:
Develop prototypes to provide the team with a tangible sense of new systems and mechanics.
Tool Enhancement:
Use visual scripting and level design tools.
Collaborate with coding teams to enhance these tools, making them more design-friendly and improving quality-of-life for all users.
Visual Scripting:
Utilize the proprietary visual scripting tool to create gameplay sections, including quests, interactions, and NPC encounters.
Iteration:
Ensure documentation and prototypes are up to date and continuously iterate on them.
Cross-Department Collaboration:
Work with other departments to ensure features and designs align with the game's vision.
Champion features, ensuring all departments are informed and in agreement.
Nintendo Switch - TBA
Steam - Link to Steam Store
Metacritic page: Link