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Game Designer — Systems · Levels · Visual Scripting

I design gameplay systems and build them hands-on — in visual scripting and in code. 3+ years in the industry, three shipped console & PC titles, award-winning accessible design.

Featured work
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Pine Hearts

Shipped on Switch, PC and mobile

🏆 2026 APPLE DESIGN AWARD (INCLUSIVITY)

Game Design, Quest scripting and level design on an award-winning cosy adventure about love, growth and loss.

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Cloud Jumper

In development - PC

Dialogue, economy, and on-foot puzzle systems for a cosy island-hopping exploration game

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Tactics prototype

In development - Solo

An XCOM-style prototype where I design and write all the gameplay code in GDScript.

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A Pound of Flesh

In development - Solo

A first-person body horror game where the mechanics are the message.

Mini-about:

I'm a game designer based in Dundee, Scotland, currently freelancing with three studios on PC/console titles. I cut my teeth at Hyper Luminal Games shipping Pine Hearts, and I'd rather build the feature than just write the document.

3 shipped titles · 3+ years professional experience · 2 design awards on my work (1 personal, 1 for Pine Hearts)

  • LinkedIn
  • Github
  • Itch.io

©2026 by Filippo Casola.

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