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Filippo Casola

Explore My Work

Hey there!

In short, I am a passionate Game Designer with over two years of professional experience designing and creating engaging systems and delivering high-quality results in dynamic, fast-paced environments.

I’m a game designer that has shipped two titles on console and PC. With a passion for building captivating game experiences, I specialize in level design, systems design, and implementation with visual scripting using engines like Unity and Unreal. My goal is to craft engaging and inclusive games that are both innovative and fun.

In two of my latest projects, I was quickly on-boarded and adapted to project workflows, rapidly mastering proprietary tools and becoming a key contributor within the team. Recognized for my expertise, I became a point of reference for other designers, helping streamline processes and ensure design consistency across the project

 

I am currently located in Dundee, Scotland, but willing to relocate anywhere.

Below you can find some of my past works and some of my personal projects

Professional Projects

Cloud Jumper (Switch, PC) - Unreleased - Game Designer

Cloud Jumper Logo

Contributed to Cloud Jumper by conceptualising and developing game systems, documenting design specifications, and collaborating across departments to align the game vision and pillars.

Prototyped game mechanics alongside with coders, developed gameplay sections using proprietary visual scripting tool and iterated based on internal feedback.

Led the design and development of design features such as the dialogue system, from concept to completion. Took ownership of the system from the ground up, overseeing its evolution through various stages to meet project standards. Collaborated across departments—working closely with UI/UX, art and others—to ensure alignment, then synced with the code team to guarantee smooth, accurate implementation and functionality of the feature.

 

Cloud Jumper is a relaxing exploration game where players fly between floating islands and explore them to uncover ancient secrets,

 

Want to learn more? Click on the button on the right

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Pine Hearts (Switch, PC) - Released on 23 May 2024 - Game designer

On Pine Hearts, I focused on level design, visual scripting, and bug fixing.

Authored and updated comprehensive documentation for core game mechanics and systems and collaborated closely with other departments to ensure practical and aligned designs.

Played a key role in developing Pine Hearts, with a focus on level design and visual scripting. I scripted three out of seven sub-region quests and interactions, and was responsible for the level design for two out of seven levels from blockout to final stage, while also refining the remaining levels when needed.
Learned and utilised proficiently the proprietary visual scripting tools to create gameplay content, including quests, interactions, and NPC encounters, continuously iterating based on internal and external feedback.

Worked on proprietary tools, contributing to usability improvements and collaborating continuously with the coding team to elevate the tool to a higher standard

Pine hearts is a cosy game about loss, love and growth.

 

Want to learn more? Click on the button on the right

Skye Tales (Switch, PC, Xbox, PS) - Released on 25 May 2023 - QA Tester

Contributed to the development of Skye Tales by designing and executing test cases, reporting bugs through Bugzilla, performing regression testing, and working closely with the development team to ensure timely and effective resolution of issues.

A delightful adventure with Skye the dragon, a charming puzzle exploration game set in the vibrant and welcoming world

Beta tester (PC, IOS) - Multiple titles - Tester

Provided feedback during the alpha/beta testing rounds of Cult of the lamb, Fall Guys, Dicefolk, Weird West, Hard West 2, and Loop Hero on multiple platforms, contributing to the refinement of gameplay mechanics and overall player experience.

Personal Projects

Card Platformer

A 2D platformer game where players collect cards that modify platform behaviors.

Created to develop skills in 2D game development and GDScript using Godot.

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Spooky Graveyard

A third-person, wave-based game where players prevent skeletons from escaping the graveyard by trapping them using various environmental hazards and strategic placement.

Designed to enhance skills in 3D game development and GDScript with Godot.

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Bertie the badger

A third-person adventure game built in Unreal Engine using Blueprints, where players sabotage a farmer’s properties to protect its burrow and the nearby forest.

This project significantly improved my proficiency with Blueprints and overall Unreal Engine development

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Group Projects

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Squad Game

Game Designer

 A mobile game developed in partnership with media company DC
Thompson, leveraging the iconic Beano IP to create a unique wellness app for the Chinese market. This app
seamlessly combines the charm and beloved characters of Beano with engaging physical activities and
playground games, offering a fun and health-focused experience.

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Warehouse Manager

Game Designer

A first-person managerial game set in a warehouse where players oversee productivity and enforce AI demands, addressing themes of worker welfare and corporate ethics.

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A Bonnie Day 

Game Designer

An isometric game where players control a lighthouse keeper’s dog, Bonnie, managing daily chores and ensuring the keeper’s well-being through various tasks like cleaning, bringing him his medicine and dealing with pesky seagulls.

Game Designer @ Hyper Luminal Games

Worked across multiple projects as a generalist designer, including Cloud Jumper, a relaxing exploration game where players fly between floating islands and explore them to uncover ancient secrets, and Pine Hearts, a cozy narrative-driven adventure exploring themes of love, growth and loss. Primarily responsible for system design, mechanics ideation, level design, and visual scripting on both projects.

Junior Game Designer @ Hyper Luminal Games

Played a key role in developing Pine Hearts, focusing on level design and visual scripting.

Authored comprehensive documentation for core game mechanics and systems and collaborated closely with other departments to ensure practical and aligned designs.

QA Tester @ Puny Austranaut/Devolver Beta Squadron

Worked as Tester on Skye Tales.

Beta tester on Cult of the lamb, fall guys, weird west, loop hero and other Devolver titles.

CV

At a glance

"Filippo has been great to work with. He is very diligent and professional and has gone out of his way to fill in roles that needed more attention."

Testimonials

Having worked with Filippo for the last couple of years I can honestly say that he excels as a designer and as a reliable team member. He often brings a different perspective to discussions and has the experience to act on decisions with confidence which is critical when  deadlines are tight and every choice matters. Aside from his strong work ethic, he is a friendly and sociable person who understands the importance of team synergy, often spending time with his team outside of office hours. I'm sad to see him go, but I know he'll make an impact wherever he lands.

"Having great ideas is fine, but knowing how to share them is another matter, and he’s been excellent at that."

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©2024 by Filippo Casola.

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